Friday, November 10, 2023

Enhancing Virtual Meetings: The Universal Benefits of Closed Captions

Cover Image from 3PlayMedia

Maybe you've watched a movie with subtitles or noticed that your favourite YouTube video had some words written across the bottom of the screen. These are examples of closed captions at work for you! Here at Loopio, we use closed captions in our meetings for a number of reasons. They improve our accessible working practices, speed up efficiency, and to ensure everyone can absorb information in the way that’s best for them.

Popular Netflix TV show Bridgerton with captions turned on

Captions were originally created as an accessibility feature for those with trouble hearing audio speech in recorded programming, but have become quite popular for many folks when watching television and movies. Many streaming services like Netflix and Disney+ include captions for their programs, you just have to turn them on!

Captions are not usually turned on by default for many services because currently, they are not the norm. Some people find them distracting and prefer to rely solely on their hearing to understand what dialogue is being spoken. The best caption programs are ones that can be customized for each user, including size, color, and font of captions as well as the ability to turn them on and off on a per-user basis.

How closed captions can be customized for each user in Zoom

There is a difference between closed captions and subtitles, which is that closed captions will include music descriptions, sound effects descriptions and other elements that may not be understood by someone who cannot hear. Subtitles will only focus on spoken or written dialogue, which can be commonly used to enjoy a television show that is set in a language the viewer cannot understand. As an aside, the “closed” portion references captions that can be toggled on and off separately of the video, while “open” captions are burned into a video file and cannot be removed.

Improving Virtual Meetings Using CC

Closed captions are an excellent tool for anyone in the workplace, regardless of our abilities. Since many of our meetings these days happen over Zoom, it would be to our advantage to understand how they can benefit us.

Accessibility

As mentioned, closed captions originated for folks who cannot rely on audio/listening. As with many assistive features, they can be useful to anyone who may prefer multiple ways of absorbing information. In fact, it is always best to present information in multiple methods to ensure our audience gets the best experience. Our differences are what make us great, and closed captions provide an alternative to ensure everyone gets the information they need.

Note-taking

Sometimes we find ourselves in the unfortunate situation of being both facilitator and notetaker in a Zoom meeting. Luckily, if you have closed captions turned on, Zoom can take notes for you by automatically recording the transcript of the call. You can have this open during the call to ensure it is working, and review it after the call to use as notes. I find this especially useful in discovery research calls with clients so that Zoom can directly quote them and I can focus on keeping the conversation flowing without wasting call time on note-taking.

You may need to request that transcripts be turned on — this can be a security issue in terms of recording what is said in a meeting — a good compromise would be to have a transcript during the meeting but not saved anywhere after, like how Zoom chat logs can work.

Visual Information

We all absorb information in different ways. Some of us are visual learners, who absorb content more easily by reading than by listening. Closed captions can ensure the information is absorbed more easily by many audiences by allowing them to read or see the spoken dialogue visually. Elsewise the room or surrounding environment can be too noisy and users must rely on closed captions in order to participate in the conversation.

Refer Back to The Past

When learning new terms or concepts, it can help to see a word written down, which is exactly what closed captions will do. Or maybe you missed a word and want to refer back to what someone said. Closed captions can also help with unfamiliar accents though currently if someone’s accent is quite thick, automated captioning may not be accurate.

Catch Up When Internet Cuts Out

If an audience member’s internet cuts out for a moment, when they return back to connection the captions can be a reference for what they have missed. There is no need for, “sorry, can you repeat that?” to the behest of your coworkers. Especially if a cough or sneeze happens at the wrong time, captions will be there to help you refer back to what was missed.

Troubleshoot Audio

Not sure if your headphones are connected or your computer audio is just muted? Captions will pick up any sound that Zoom audio picks up so you can have a visual way to troubleshoot whether your audio tools are working. Similarly, maybe you forget to go off mute when you want to talk — then captions will not pick up and you will realize this faster. Some of my coworkers don’t realize they are speaking on mute until they have spoken several sentences — but captions (or lack thereof in this specific case) would clue them into this issue much faster.

How to set CC in Zoom settings

You can try out captions in Zoom at any time, even in a meeting by yourself. This can be a good way to get comfortable with turning them on so that you can rely on them in future meetings for all the benefits mentioned above.

Please note that automated captions are available in Zoom only through paid plans. They are available to most of the corporate world, but note that some alternative paid services do a better job of understanding uncommon words or thick accents than the automated captions. Zoom also provides the option to plug in a third-party transcription service if you have one, or even to allow a human to provide captions. You can consider these paid services if you are ever hosting a webinar and have a budget for better captions than the automated set.

Here is a link to the Zoom help center article, which will show you how to turn them on. Please note that you may not see exactly the same feature set within your own Zoom account if your organization has some specific settings turned on or off. Beyond that, you will find it is quite easy to turn closed captions on.

Depending on your organization’s Zoom settings, you may have to ask your IT team for the ability to have closed captions enabled for any meeting. Arguably this setting should always be ON because this is an accessibility issue. In my opinion Zoom should not allow this to be turned off.

It is a best practice to auto turn-on captions for every call. You can do this even as an audience member so that every call you ever enter will auto-caption right away. This setting can be found in the browser (zoom.us) after logging into your account. Turning closed captions on per-meeting is not as ideal as you may forget and they won’t caption anything until you remember to turn them on.

Captions and transcript in a live Zoom Meeting. Image from University of Denver.

Separately, transcripts must be enabled in order to see any captions beyond the newest four lines of dialogue. Otherwise, any older dialogue will disappear as new dialogue is spoken.

You may also need to request that IT allow the ability to have a participant (someone other than the host) turn closed captions on, especially in meetings where the host is out of office and someone else is taking over. It happens quite often in my company that the meeting will continue even when the host is not present. This should not disallow access to closed captions.

How to use CC in Zoom calls

Everyone can see the Closed Captions tool in the bottom bar of Zoom (nearby the Share Screen and Chat tools). Again if you don’t see this, you could have a chat with your IT team to ensure the feature is turned on at an admin level.

Captions are found in the bottom bar of Zoom

As mentioned before, turning them on automatically for every meeting means you’re done! But if not, closed captions may be turned on for the meeting but not enabled as shown for you — find “Show Captions” in the Closed Captions tool and turn it on. You can also find the full transcript here (when enabled) which opens and closes similarly to the chat window in Zoom.

For folks who are distracted by captions, they may turn off closed captions for themselves by clicking on “Show Captions” again (which toggles to “Hide Captions”).

Try it out!

If your only takeaway from this article is to try closed captions in Zoom for one meeting, we will consider that a success! At Loopio we like to mention closed captions to all meeting attendees as we turn it on so they know how to access it themselves — some users may still have to click “Show Captions” even after it is turned on for the meeting. Afterward, you may consider asking them if they found captions helpful and how so. Starting a discussion about closed captions makes them more accessible to all and showcases the benefits of using them.

Friday, November 25, 2022

Schema by Figma 2022

Since I loved Figma's annual user conference ConFig so much, I was excited to virtually attend their mini-conference specifically on Design Systems. If you read my blog, you may well know I love to nerd out on design systems, and today is no different.

Figma held three in-person mini Schema conferences in New York, Tokyo and London, filmed all the talks, and repackaged the highlight talks for global virtual audiences on November 16. Over four hours, designers and researchers went in-depth into several concepts within the nitty-gritty ins and outs of creating a design system. 

Opening Keynote by Jacob Miller (Figma)

We all know that sometimes rules are made to be broken, but Jacob suggests using "detach instance" with caution. You never know when you'll need to change the overall structure of a component and something will surely get left behind if not attached.


Theming is something new that design systems are doing - imagine that the basis for your design library actually has NO style - this is applied later through theming. This is most commonly found in systems that contain a light and a dark mode - the structure is the same but the styling and colours used are different. It can also be found for multi-brand families or for whitelabeling products with an interchangeable brand. Jacob calls this the "headless design system".


For a headless design system, styles and colour (aka tokens) are are added later via a "token schema". I gather this is why the conference was named as such. Jacob suggests the Design Tokens Plugin to handle this work. Something to look into later for sure!

Jacob suggests thinking about your design system's documentation as a how-to guide for using AND contributing. Include a bit of context and instruction around how to contribute - so early questions can be easily answered and new folks can feel empowered to help build. I love this idea.

He also suggests including visual regression tests in systems to ensure that nothing ever breaks. We do complete this testing when a component is created but things are always changing and this is a great way to ensure they stay in good condition.


Most interestingly, Jacob makes a comparison between these design system practices and the foundations of code. A headless design system with token schemas are the same relationship as HTML and CSS. And of course regression tests are an inherently development-focused task.

There are certainly other instances where design could take a page out of development's work, but Jacob warns us not to dive in fully into that direction in fear of losing that which makes design unique - the ability to move beyond the bounds of rules and systems to innovate in true creativity.

Design Subcomponents by Nathan Curtis (EightShapes)

 Nathan explains the fine balance that exists between making components rigid in their structure and allowing for freedom in the designers who use systems. If you provide a bunch of property selectors users may not be able to navigate them all, and may even feel frustrated when the combination of props they want is not available. 

Nathan suggests using subcomponents to achieve flexibility (which I spoke about before in terms of slot components) but it can get even more in-depth in terms of what kind of subcomponent system you choose for your design system. 

Some concepts to consider when deciding how to structure components:


The magical world of subcomponents in general: 


Some examples of kinds of subcomponents below:


If you only remember one keyboart shortcut, it's CMD + OPT + DRAG. This is the secret sauce for replacing stuff within subcomponents. Basically, if a component has nested components inside it, and you hold command and option while dragging in another component, it will replace the nested component. BAM. My only worry with this is that EVERYTHING has to be componentized...which may only be right for more established design systems. 




Blocks and zones are the most flexible of all kinds of subcomponents:



There will be times when some methods will work better than others, or perhaps combining methods can work in some instances.


Nathan also mentions the connection between Figma and code - in fact it was designed that way. Perhaps designers and developers could look at a mock and compare the way the html structure would be, to the layers list. Ideally they would match. 


Finally, Nathan suggests that having a flexible system is not something to be feared. At some point you have to give your system consumers (designers) flexibility to make the designs they want, and trust that they won't misuse the system (as shown below).



The People Side of Design Systems by Lauren LoPrete (Dropbox)

Lauren has worked on two major design systems - previously rebuilding the system from the ground up at Expedia, and currently at Dropbox. She recalls spending ten weeks just picking a new typeface for their design system at Expedia. I imagined myself trying to fill ten weeks with activities relating to typeface selection and it looked like possibly using every research methodology there is. 

Lauren is the second speaker at the conference to mention availing office hours for design systems. This seems like a great practice of allowing design system consumers to come and chat in a structured way and share ideas. Even better would be if the office hours were open for anyone to drop in and hear each other's topics, rather than separate 1-1 meetings like I am imagining as the classic university-professor office hours. We do have this type of communication at Vena, actually in two ways. One is a monthly zoom meeting where anyone who uses our system can add topics to the agenda, and the other is an any-time asynchronous dedicated slack channel where users can post questions for others to answer when they have time.

Lauren suggests that a design system is actually culture change, disguised as a UI Kit. I find this 100% true. On the surface it seems like a simple concept: let's have one source of truth for all our UI elements and patterns. And it does achieve that. But the implications of working with a system are so amazing that it can and will change company culture. Especially I have noticed that it effortlessly brings down silos across scrum teams, as well as between design and development teams. Since everyone is either working on or using the system, it may well be the only project that has a shared understanding across basically an entire department. 

Regarding the creation of a design system or any kind of culture shift, Lauren states that influence can come from anyone, not just those with authority. I see a previous version of myself in exactly these shoes - our design system began as an internal hackathon project between myself as designer and a front-end developer, three years ago. Now, with countless grassroots efforts by designers and developers across various teams, we are starting to formalize our system by dedicating a proper team to working on it. I certainly didn't have any formal authority to do this when we started the project, but look at how far it has come! 😌

Various Nuggets of Interest

As a break between talks, attendees were invited to guess at component names. What do you think this purple component is called?

  • Uber has made their design system Base openly available and are currently developing a plugin of the same name - this looks very powerful for managing complex changes to design systems
  • I have mentioned A11y Annotation Kits before on this blog; a good one called Pencil was mentioned and is widely available
  • Apparently there is a plugin being developed called Dreams (could not find online) that can sync between Figma and Storybook - big if true - this would be a game-changer for the issues we have today in synchronizing our design and code based parts of our system
  • Atlassian made a plugin (I believe it is only internally available) for applying tokens to components in a faster way - it knows to apply shadow tokens as effects, border tokens as borders, etc. This could save TONS of time but may not be suitable for a beginning design system when the tokens are still in flux

Schema was originally presented as a series of live, in-person conferencs in London, New York and Tokyo. The best talks were then repackaged to be consumed virtually a couple of weeks later (when I watched it). That means, there are lots of other juicy talks to be seen on the conference website. I'll certainly be checking them out! 

My coworker suggested watching a talk on building design systems at Yahoo Japan by Takanori Hirohashi (PM and designer). You can watch it here.

Tuesday, October 25, 2022

A11yTO Conference 2022

A11yTO is Toronto's accessibility hub for all topics of digital and physical accessibility in the tech space in Toronto and beyond. They run a yearly conference that I just love. Topics are widespread, loosely based around technology but I love the non-tech talks just as much. Let's dive in! Please note I did not include notes for all the talks here, only the ones I especially wanted to share.

Annotating Designs for Accessibility

Kicking off the conference was Anna E. Cook, a senior designer, speaker, and writer dedicated to building inclusive and accessible digital products. I had seen her speak before, with a wonderful riff on the cartoon show Adventure Time as a memorable part of her slides. 

A riff on the popular character Lemongrab.

Anna's talk this time around was about annotating designs for accessibility. This is an important step in ensuring developers have all the details they need to make our designs accessible. They already have a lot on their plate regarding development accessibility, so I definitely want to make sure the design part is as straight-forward for them as possible. Of course, annotations are not going to solve the whole problem as we need to be discussing details live with each other, but it's a great reference piece. In fact, designers and developers should be discussing accessibility as early as possible in the agile process. 




There are lots of kits to use and some have existed for years. Though the concept of annotations has been popularized in only the past few years.


These kits can be used or designers can create custom kits within their existing design systems. At Vena we use a separate library for our annotations and another for our components, so I think we are already on this track. Once we have a set of annotations, there is still the concept of how to apply them to mocks or screens. Usually this is done with some kind of connecting line between the annotation and the "annotated" item, or with an overlay that can be turned on and off.


Common details to annotate for developers include:
  • Alt text (for images)
  • Button labels (may be different from the label shown with the button)
  • Focus order
  • Form labels and legends (may be different from the label shown with the field)
  • Input feedback (like error or success messages)
  • Heading structure
  • Keyboard interactions
  • Components in use (we already have an annotation for this on our design system 🎉)
Slightly less common annotation ideas:
  • ARIA specifications 
  • Autocomplete
  • Different interaction states
  • Landmarks (usually derived from heading structure)
  • Page titles
  • Prefers reduced motion (a less jarring animation effect for users who choose it)
  • Provided captions and transcripts (for audio/video content)
But wait! Remember that someone has to be able to navigate this file after you add your annotations. You may need to separate them or summarize them so they don't get out of hand. Don't run into something like this:

And finally, make sure you discuss the process and format of your annotations with your developers and fellow designers to ensure it works for everyone.

A Web of Anxiety

David Swallow gave a talk that was music to my ears - uncovering the various ways that interfaces cause users anxiety. Especially for users who experience anxiety or panic disorders, some experiences can be triggering and cause them distress, much less cause them to be unable to complete the experience (otherwise known as a big fail for the original intent).

Have you ever come across any of these messages while doing some online booking? I sure have.

Some other examples of anxiety-inducing interfaces:
  • Read receipts on texts (I lump this in with online indicators for profiles) - showing you way too much information to deduct whether someone actually cares enough about you to reply to your message. But maybe they're just busy right now! I feel this one a lot.
    • This also works backwards, in that if I read someone's message I feel compelled to answer them right away with urgency because I know they'll see my read receipt.
  • Unpredictability within interfaces - especially seen when Facebook changes its layout. People freak out and get very vocally upset...on Facebook.
    • Even though Facebook and Instagram are both owned by Meta, double-tapping an image does drastically different things on the two apps. On Facebook it zooms into the photo, and on Instagram it "likes" the photo - this is a recipe for absolute disaster.
  • Shaming users when cancelling a subscription (I see this a lot on meal kit subscription websites - you have to click through several steps to cancel and even when you finally do, the next button to re-activate looks just like the previous cancel button so you could click to the end and land back on being subscribed again)

  • Powerlessness - such as not being able to skip past an ad on Youtube 
  • Sensationalism - News websites will often purport their news as "breaking news" or create dramatic headlines as clickbait. This is really the last thing we need in the world right now with all the stress going around. There is a fine line between responsible reporting and sensationalism.
There is an online resource for these examples - the Deceptive Design Hall of Shame will show you all kinds of examples like this, in the hopes that they will not be repeated by other products.



I especially find online booking countdowns anxiety-inducing when I am trying to enter all of my personal information for the transaction. Guess what - someone found out that sometimes the counter is coded to show a random number!! So this information is stress-inducing AND lying to you. I am appalled.


How to make the web a less stressful place - some options that David suggests:
  • Do nothing and encourage users to confront their fears?
  • Follow established accessibility resources to create less stressful experiences
  • Tackle deceptive patterns on a case-by-case basis through browser extensions and plugins (like Reading Mode)
  • Outlaw the most egregious examples of anxiety-inducing patterns through tightly-defined laws
  • Encourage companies to behave ethically and treat users fairly and with respect
I know which one I'd choose!

Stakeholders Agree That Accessibility Is Important But Still May Not Invest

What then? David Dame, Director of Accessibility at Microsoft discusses what to do when you find yourself in this position - you've gotten the "yes" from management to pursue accessibility but nothing happens after that.

Main reasons to invest in accessibility (depending on your motivations):
  • responsibility (as a person who makes things, to others as well as yourself to do the right thing)
  • equity (to make the world a place where everyone can achieve their goals)
  • return on investment (automatic opening of a whole new market when you make your products accessible to everyone)
When it comes to accessibility, stakeholders generally always say they believe the issues and are aligned to fixing them, but they won't always take responsibility or apply budget to the issues. At that moment, we need to apply what designers are good at: storytelling. The best is a mix between human stories and data to back up the stories with tangible numbers. 

When telling stories about accessibility, we should explain the "why" to connect on a personal level (usually the best way to make an idea stick in someone's head). For example David, who has cerebral palsy, once had to ask a stranger in line for coffee to open David's bag for him and pull out his phone to open his digital wallet. This reduced David's ability to be out and participating in the world as an independent individual. 

Another storytelling tip is to try describing the situation in the negative rather than the positive. Try stating, "we are excluding customers" rather than "we should be including everyone" - this small tweak sometimes drives the point in a more urgent way.

With his way of living, David was able to innovate on a process in his workplace. A paperwork-heavy job can take extremely varied amounts of time to complete depending on the situation:

Remember, it's not about what accessible technology can do, it's about what it can enable people to do. Stay human-centered.

We Suck At Hiring Accessible Designers & How To Fix It

Shell Little is one of my all-time favourite presenters. I had seen her at a previous A11yTO event as well, and her talks are very real, honest, and funny. She started this talk with an admission that she is currently on burnout leave - a very common condition amongst accessibility professionals for a few reasons.

She described the jumble of non-standardized titles available on the job market such as
  • Accessibility specialist with a focus in design
  • Inclusive designer
  • Human whose job is to care about a11y in designs
She defines accessibility as compliance (meeting the criteria set online so as not to incur lawsuits) but inclusivity is something that goes beyond compliance to meet actual needs of humans. It also include other factors of identity like race, sexuality, class, etc. This is an interesting concept.


An accessible designer is not a user experience designer. They work alongside "classic" designers, straddling many teams to complete the tasks in Shell's slide above. This is a job role I wish my company had. I could see myself fitting into a role like this - though sadly the flavour of Shell's talk was around burnout (which she is currently experiencing) and how this role currently takes on way too much of the work that should be done by several people. I feel that one.

In terms of proper pay, Shell feels this is a specialist role and should be compensated in kind. She suggests finding a benchmark within the pay of developers or even developer specialists at the same level. She further suggested that there is a wage gap between the work of development (classically "men's work" - currently reflected in the gender gap in the profession) and the work of design (classically "women's work - also reflected in the profession's gender gap). I really could never put this into words before but I absolutely feel this. Design and development work both require the same amount of work, but one is "logical" and one is "creative". I honestly think both professions involve a good mix of logic and creativity when you really experience them. I will also give voice to another topic of wage gap in these professions - which is that for every designer on a team you'll need 3-7 developers. So the demand is higher as well. 

When interviewing accessibility designers, the focus should be on examples of having worked in a collaborative space with cross-functional people. The focus should not be on any kind of visual portfolio, as their work doesn't revolve around visual work in the same way as classic designers. Some fun interview questions:
  • Why do you get up every day and work in accessibility? (The answer should come from the heart)
  • If you could get rid of one accessibility problem, what would it be?
    • I spent some time thinking about this and I want closed captions for everything in life.
  • Tell us about a time where you had to take the L (failed at doing something)
    • This question looks for tact under pressure, conflict skills and an ability to see the forest for the trees
Shell has employed what she calls a "Cursed Wireframe" activity in interviews. She created a hellish wireframe design with many, many accessibility issues. She asks candidates to go through this wireframe and identify issues and solutions. As with any designer interview or critique, she listens to language used to answer these questions. User-focused answers like "XYZ users will have issues with this" will always win over "I don't like this".

Now I don't know if I want to hire this role or become this role. 🤯

Accessibility In Action: Indigenous Communities

I so rarely hear about indigenous perspectives at tech conferences (beyond the land acknowledgement) so this talk was extremely refreshing. Meggan Van Harten gave several examples of the ways Indigenous communities are currently excluded from design and accessibility in tech spaces.

Accessibility has been part of the Indigenous culture long before compliance legislation. Meggan described the various dialects of "hand talk" (like sign langauge) used for communication and commerce. This was used even before settlers arrived on Turtle Island. 

Apologies for the title - don't look at it. I'll rename this image Indigenous Hand Talk.


Did you know that screen reader software has no option for any Indigenous languages? Additionally, they are set up monolingually, or with the ability to interact with only one language at a time. Often more than one Indigenous language is used at a time, or perhaps an Indigenous language alongside English. I think this is also a missed opportunity in the ability to bring together two languages for better understanding. I know this kind of communication is done in switching between Hebrew and Yiddish, or really any two languages that the user wants to use.

English doesn't do an amazing job of translating many Indigenous languages, Meggan explains with the Anishnaabe term "maamwizing" which English translates as "people collaborating together".


That doesn't quite cover it, though.
  • the two m's - things coming together in relation to what we do (our actions)
  • the two a's - essence of how we do things (reinforce our actions)
  • wi - how we communicate with each other. Put hearts and minds together. Making the statement living.
  • z - internalizing
  • ing - Nature of who we are as humans. How we understand how to do things together.
In examples of "universal imagery" like icons, "medicine" might be conveyed by a pill icon 💊. This icon does not represent health in an Indigenous context, it would instead be something more holistic in nature like sweetgrass. In Meggan's words "You can't just use FontAwesome for this". Wouldn't it be great if FontAwesome had a set of icons related to Indigenous culture. With the correct and appropriate input from Indigenous people, of course.

Audio is also very important as a communication tool, as much of Indigenous history is passed down orally. Internet speeds and bandwidth must be considered (as for everyone) because some folks will live in places with limited internet access.

Finally, Meggan recommends obtaining community input when writing alt text for images of Indigenous media. Alt text auto-writing tools called a Jingle Dress a "costume" which is extremely offensive. I personally believe that alt text can be useful to everyone including folks who can view images. It's a bonus way to provide extra content on an image and to explain to the user why the image has been chosen (or what the user should understand about it). Therein you can see that alt text can be used here as a learning tool for people who want to learn more about Indigenous culture. 

An Inclusive Design Workflow For Teams

If we're going to spend time and effort making our products accessible, our processes should be inclusive. Scott Vinkle, an in-house accessibility consultant at Shopify, explains how he does this.

Previously, Scott had been working reactively and asking about accessibility towards the end of a project. Obviously we all know there is a better way, thinking about it as early in the process as possible and preferably starting at the planning stage.

  1. Planning
    Detail the steps involved

    For Design: Designer notifies the specialist that an accessibility review is needed before handoff to development. Accessibility specialist uses Figma to implement an annotation kit. Then, create a summary of visual design and produce an accessibility specification document. 

    For Development: Designer hands off work to developer (specialist is present for this). Developer implements the accessibility specification document, then asks specialist for review. Specialist signs off on PR before it is merged.

  2. Communicate intent
    Set up meetings with each group to ensure buy-in on this process change

  3. The workflow in action
    Work closely with others on the team. Be proactive as a specialist in asking if anyone needs review.

Scott also suggests gathering quantifiable accessibility data to share with leadership. There are two methods:
  • automated accessibility testing
    • take note of the URL of each page, as well as the total number of defects and issues found
    • add them all to a spreadsheet, and watch them (hopefully) go down
    • less than ten issues = green
    • 10-50 = yellow
    • greater than 50 = red
    • this is a great way to decide where to focus first but with any automated test you also need human intervention
  • usability testing score
    • they use Fable to obtain this number
    • for each session, note device type, assistive tech, AUS score, and download the session for team review
With these two metrics, communicate the improvements to your leadership team.
  • Be clear and precise
  • Provide links or data to back up your claim (so they can consume info on their time)
  • Provide details on how you're solving the problem (and share this context often)
Scott leaves us with an inspiring quote on the mindset "Prioritize progress over perfection".


Designing For Accessibility, Equality, Equity And Fun In Kids Digital Content

Olena Sullivan works at CBC Kids Digital Media. I personally don't have much experience in kids content so it was great to see how they differ from adults as users. There are so many aspects of freedom, fun and simplicity that society asks us to leave behind when we become adults, I can tell this would be a good angle to inspect all designs from.



You could have guessed that colour is an important aspect of designing for kids as well. This brings up to the importance of the colour contrast checker, as well as ensuring text on top of images can be read easily. Speaking of images, they can help with the learning process and draw a link between what kids read, see, and experience. Representation in images is especially important: gender parity, nationalities, Indigenous, different kinds of families, and kids with disabilities.


Serif fonts can be hard to read, since we don't handwrite with serifs, kids are not used to them. Also note the style of the a in the word "Illogical" above, and that Andika has a single-storey a. This is similar to how it's handwritten, so it's easier to understand.


Captions help with literacy and even learning new languages - this is relevant to everyone. As mentioned above, I wish life had captions sometimes.

When writing content we want to use smaller words and write for the reading level we are aiming for. Readable.com is similar to Hemingway App for checking grammar and reading level. Tap and click targets also need to be bigger to account for lowered dexterity in kids.

Overall I find a lot of these considerations to be similar to designing for accessibility in general - I guess it underlines the point that designing for accessibility improves the experience for all.

Accessibility Research As A Space For Tech Innovation

This was a very cool talk about conducting research for accessibility - often this research is primary because the field just doesn't have as much research to draw from. The speaker Anna Tendera says, "If you will create new solutions for users with accessibility needs, you need to conduct proper foundational research including speaking to subject matter experts." Nothing about us, without us. 

She also mentions Microsoft's Inclusive Tech Lab in Redmond. This is where most of the research happens, creating and testing products for people with disabilities.


How to get started in accessibility research:
  1. Determine priorities and engage cross-collaboration
  2. Involve the community as early as possible
  3. Show impact in short and long term
  4. Deliver insights in different formats (consider games, planning sessions, 3-page slides, in-person meetings, meet them where they are)
  5. Build in time for reflection on how things went

No Coding Required: Writing Tips For Accessible Content

There are lots of details to writing content in an accessible way. Writing shorter content for a grade eight reading level has always been my go-to, but there are lots more tips to consider in this talk by Ann Mayer.

Plain Language Principles:
  • short sentences
  • straightforward grammar
  • active vs. passive voice
  • one instruction per sentence
  • simple, everyday words
  • elimination of jargon
  • bullet points
  • grade eight reading level or lower
Concerning button and link copy, lead with a verb. This is exactly my approach for buttons, such as "Add to Cart" or "View Full Article". The button should clearly explain what the user can do by selecting it.

Mayer suggests stripping out all visuals from the page or design and reading the content out loud. Ask yourself:
  • Is there enough content? Is there too much?
  • Is it in the right place?
  • Is it easy to understand?
  • Can I remember it? Can I act on it?
Front load your sentences with the key words at the start. To do x, do y. "To complete your registration, call 1-800-555-1234." This can also be done with lists of items or headings. Add a title to your list of Departments so you don't have to repeat that word with every bullet in the list.

Make inline links descriptive and unique. They are best seen at the end of an idea because that is when the user will interact with them; after having read all the content.

Not great: Click here for more information about program offerings and deadlines.
Okay: See the programs section for more information about the course offerings and deadlines.
Better (and with non-ableist content): For more information about course offerings and deadlines, visit the programs section.

Focus People, Focus! Focusing On Focus States For Designers

Karen Hawkins gets deep into the weeds of designing focus states. She sees focus states as a sibling of hover states.


Hover is for mouse users, while focus is for keyboard users. They are similar, but different in some ways. Both tell the user "this is where you are".

Usually the focus state is displaying with a thick outline or ring around interactive content. Only ONE focus ring will display at a time, with the user usually pressing tab on their keyboard to move the focus to the next interactive element. Contrast and size are the two visual factors seen here. Since we usually already have a hover state for many interactable elements, Hawkins suggests that we include the hover state in the focus state to keep some consistency. 

There is a colour contrast issue within focus states that I had never realized before. Contrast must be considered in a three-way check between the text colour, the background colour, and the focus ring. More complexity could occur depending if the element is a button, a link, a checkbox or something else. The focus ring colour should remain consistent, but the other two colours may change. It's an interesting problem to solve, and I see why this magenta colour was chosen here as a strong contrast from the blue, black and white.



Focus interactivity needs to be considered as well, like revealing a tooltip on focus whenever it is revealed on hover. DO NOT submit when focusing on a submit button. Instead allow the user to focus their attention on the button, and then they will press enter to submit when they are ready.

Setting Accessibility Specialists Up For Success In Organizations

Like many others, Devon Persing explained that she had been on burnout leave from being overworked in accessibility tech. She noticed that so many job roles include way too many responsibilities which show an obvious path to burnout for others as well. She created and shared a survey to ask about this topic to others, and she received hundreds of responses.

  • 51% of respondents said their scope has become bigger since they started their role
  • 45% said they don't have the resources and support they need (only 36% said they did have them)
  • 56% said they are lacking the time to do the work they need to do
  • 47% said they don't have proper workflow and process in place
  • 45% said they don't have the budget or staff to complete the work
Devon suggests this is all caused by ableism. 


She says we can combat this in a number of ways:
  • use paid time off
  • use professional development budget
  • step back from work when you need to
  • go to your medical appointments
  • drink water, eat snacks, take naps
  • spend time with the people you love

That's a wrap on A11yTO Conf 2022. I appreciated that they offered both in-person and online options, hopefully next year I will attend in the real world!